BA (Hons)


Attend an open day How to apply
Attend an open day How to apply


Taught by professional animators, this course will provide you with a solid understanding of animation production. Recognised as one of the largest media hubs in Europe, Manchester is a vibrant city with a wealth of opportunities to connect with the animation sector. Through the course you will learn cutting-edge computer animation and the underlying principles of motion, performance and expression. The course focuses on the art, motion and storytelling fundamentals that are at the heart of all animation, irrespective of technique.

Find out more about this course, including resources and staff profiles at

Features and Benefits

Career Prospects

The move of the BBC and ITV children’s departments to MediaCityUK has enhanced an already strong children’s media ecosystem. Skilled talent in animation is necessary not only for the high-profile children’s animation programming, but also for the myriad of agencies that produce high-end animated content for gaming, marketing/advertising, e-learning, publishing, visual effects, augmented reality, architectural visualisation, app development, prototyping, etc. There is an ever-growing demand in Manchester for this type of talent, which makes Manchester Met’s focus on future animation so timely and exciting. Graduates will be able to use their skills to work all over the world in what is a truly global industry. Animation graduates from the UK are often invited to work in Canada and the US, South America, Asia (specifically Singapore, Japan, South Korea, Malaysia, and Hong Kong), Australia, New Zealand, Germany, Ireland, France, Scandinavia and increasingly China.

Learn more about graduate careers

Entry requirements

We will interview you as part of your application.

We will ask for a portfolio of your work as part of your application.

UCAS tariff points/grades required


112 at A2 or equivalent (which can include Foundation Diploma in Art & Design). A Level General Studies is not accepted.

Specific GCSE requirements

GCSE English Language at grade C or grade 4. Equivalent qualifications (eg. Functional Skills) may be considered

Non Tariffed Qualifications

Pass Access to HE Diploma in a relevant subject with a minimum 112 UCAS Tariff Points

International Baccalaureate points


IELTS score required for international students

6.0. with no element below 5.5

There’s further information for international students on our international website if you’re applying with non-UK qualifications.

Course details

In the first year of the course you will learn core animation principles, study the art of storyboarding and cinematography, develop your skills in character design and learn the techniques of animation production using industry standard software in 3D, 2D and stop motion animation. In the second and third year you will develop your own ideas and learn the entire production process from pitching your ideas, working with a production team to develop and produce the animation, overseeing the editing and sound design to the final presentation of the finished film.

The first year is a general foundation to the craft, skills and conceptual thinking required for the art of animation. You will learn the key principles and techniques of animation alongside the software and tools required for creation.

Read more about this year of study

Core Units

Unit X

At Level 4, this unit encourages some collaborative, interdisciplinary practice and shared experience. There are lectures and talks from key research staff, students and external experts. Teaching will be in the form of tutorial groups, weekly meetings and presentations. The set projects will vary from year to year and are designed to be responsive to current creative opportunities. 

Animation Principles

In this unit you will be introduced to the fundamental principles of animation, not just how to make things move, but how to make inanimate objects come to life. Through a series of tasks using a variety of animation techniques (2D, 3D computer animation and Stop Motion), you will explore and practice the mechanics of motion such as weight, timing, overlap and anticipation, leading up to basic exercises in expression and performance. The unit also explores some experimental approaches to animation and by the end of unit you will have the basic skills required to produce animation in a number of techniques.

Visual Narrative

This unit focusses on visual narrative, how to tell a story through the tools available to an animator; exploring principles of cinematography, film language, storyboards and animatics, interpreting scripts and adapting existing stories for the screen. You will also be introduced to the challenges of creating a believable world in which to construct narratives and develop an animated production utilising conceptual, character and environment design methods. Your learning will be supported by a number of technical and software workshops as well as sessions in life drawing.

Likely Optional Units

Contextualising Practice with Language 1

You are allocated to one of five pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits will address the historical, critical and cultural contexts of art and design practice. The 15 credit option is taken when you opt to do a 15 credit Uniwide languages unit as well (

Contextualising Practice 1

30 credit unit. You are allocated to one of five pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits will address the historical, critical and cultural contexts of art and design practice.

Building on from your learning from Year 1, you will begin to work more collaboratively in the second year, honing your individual talents and interests. More advanced production procedures will be examined and practiced.

Read more about this year of study

Core Units

Unit X

This unit explores collaborative and interdisciplinary art and design practice.  You will have the opportunity to engage in a range of external-facing learning opportunities which will encourage collaborative, interdisciplinary practice and shared experience; this may take the form of spending time outside of the University and working within the creative community and the public domain.

Animation Process and Practice

Strong performance and acting is what makes the audience believe that an animated character is alive. In this unit you will complete a series of assignments that explore character, thinking, decision-making and emotion through pantomime and facial animation. Lectures cover the analysis of posture, body language, gestures, timing, eye movement, facial animation and lip sync.  You will also attend life drawing sessions to further study anatomy for animation, and an acting workshop. By the end of the unit, you will produce a short character animation sequence, with weekly guidance and supervision, from concept, design, layout and animation through to final render.

Post Production for Animation

By definition, animation is a complex structure of digitally manipulated images projected in quick succession to give the illusion of movement, and together with the integration of sound it provides a full immersive audience experience. In this unit you will explore, learn and create work utilising visual effects, sound design and compositing (the layering of moving images) and discover how technology has an impact on the post production processes in animation. You will also discover and learn how to use the ever diversifying range of digital platforms where audiences can watch and engage with animation.

Likely Optional Units

Contextualising Practice 2

Delivery of critical, historical and professional issues to enhance your development within practice-based clusters. Delivery to clusters of cognate practice areas. Content consists of selected thematic options in critical and historical areas plus cluster-wide professional and employability issues, facilitating and enhancing the development of both studio-based work and identity as a practitioner.

Contextualising Practice with Language 2

Delivery of critical and historical issues to enhance the student's development within practice-based clusters.  Content consists of selected thematic options in critical and historical areas facilitating and enhancing the development of both studio-based work and identity as a practitioner. Modes of delivery include lectures, seminars, tutorials, guest speakers, visits and placements.

In the third year, you will have the opportunity to be a key part of a major animation, which will showcase your individual talents as part of a significant production, which will be developed and pitched to industry professionals. The finished piece will be shown at animation festivals as well as our graduation showcase.

Read more about this year of study

Core Units

Animation Development

In this unit you will develop an idea or concept for a major animated project which will be pitched to a panel of industry professionals. If the pitch is successful, you will work on developing that idea to a full pre-production package including design, research and animation tests. This unit provides the opportunity for you to research and develop an idea or concept for a professional, substantial, industry standard animated work. You will be encouraged to work collaboratively to maximise your own individual talents, and is designed to reflect current industry practice in animation production.

Major Animation

This major double unit allows you to consolidate the skills and knowledge accumulated throughout the course to produce a major animation. You will work on a project as a key member of the production team, whether that is as an art director, director, lead animator, technical director, modeller, or any one of the many roles that makes up an animation team and by the end of the unit, you will have a major credit on at least one full production for your final portfolio. The completed productions will be screened or exhibited as part of the summer show, and as part of an online channel in order to promote you to potential employers. In this unit we will also help you maximise your employment potential by giving you the tools needed to showcase your talents through our excellent professional networks and your own website.

Likely Optional Units

Contextualising Practice with a Language 3
Programme of research and critical analysis of cultural and professional issues related to a your individual practice interests. A negotiated project focused around an individually defined area appropriate to your aims and ambitions.
Contextualising Practice 3
Programme of research and critical analysis of cultural and professional issues related to a student's individual practice interests.

Assessment weightings and contact hours


Manchester School of Art

Our School of Art is the second oldest design school in Britain, offering courses designed to serve specialist industry needs and give students the tools for their chosen career.

Like the city of Manchester, the school prides itself on being creative, unconventional and professional, providing a broad range of architecture, art, design, media and theatre undergraduate and postgraduate courses in a unique creative environment that encourages creative collaboration across the disciplines.

Learn more

Taught by experts

Your studies are supported by a team of committed and enthusiastic teachers and researchers, experts in their chosen field. We also work with external professionals, many of whom are Manchester Met alumni, to enhance your learning and appreciation of the wider subject.

Meet our expert staff


Tuition fees for the 2019/20 academic year are still being finalised for all courses. Please see our general guide to our standard undergraduate tuition fees.

Part-time students may take a maximum of 90 credits each academic year.

Additional costs

Specialist Costs


Students are recommended to purchase a laptop or desktop PC in their first year capable of producing creative digital work, together with specialist software. However there are PCs in campus and students can loan laptops. Students are also advised to purchase a digital storage device (at least 1TB), a Wacom digital tablet and a pair of professional headphones (although the Wacoms and headphones are available for free loan on campus). In Year 2 and Year 3 students may be required to purchase specialist software licences.

Placement Costs


There are two study trips per year. One will be local (Manchester) and costs will be minimal or in some cases, free of charge. The second optional trip will be national or International, but will run alongside alternate activities for those students who decide not to attend.

Professional Costs

There are no additional professional membership fees required for full qualification.

Other Costs

Final year students may wish to invest in a professional website hosting service in order to promote their work.


For further information on financing your studies or information about whether you may qualify for one of our bursaries and scholarships, follow the links below:

Bursaries and scholarships

Money Matters

Want to know more?

How to apply

You can apply for this course through UCAS.

Apply now

UCAS code(s)


Remember to use the correct institution code for Manchester Metropolitan University on your application: our institution code is M40

You can review our current Terms and Conditions before you make your application. If you are successful with your application, we will send you up to date information alongside your offer letter.


Programme Review
Our programmes undergo an annual review and major review (normally at 6 year intervals) to ensure an up-to-date curriculum supported by the latest online learning technology. For further information on when we may make changes to our programmes, please see the changes section of our Terms and Conditions.

Important Notice
This online prospectus provides an overview of our programmes of study and the University. We regularly update our online prospectus so that our published course information is accurate. Please check back to the online prospectus before making an application to us to access the most up to date information for your chosen course of study.

Confirmation of Regulator
The Higher Education Funding Council for England is the principal regulator for the University. To find out more about the regulator’s role please visit their website.