I have a research background in Serious Games and the Internet of Things. I have developed a Serious Game that embedded the Internet of Things to measure student engagement with undergraduate courses. My PhD produced a development framework, allowing any application area to develop projects that combine Serious Games and the Internet of Things. Aside of this I have worked on multiple research projects that aided bring Games to the Web and utilising Web Technologies for making more impactful Serious Game. My teaching background also revolves around Games and Web Technologies.
I am teaching on Web Design and Development at Level 5 and Computer Games Fundamentals at Level 4. I am happy to support students outside of these modules (e.g. for Final Year Projects) at the following:
*Serious Games refer to games of any nature (physical or computer) that aim to solve a real-world problem. Serious Games are entertaining and engaging, but differ in conventional games in their purpose.
John Henry, Stephen Tang, Po Yang, Martin Hanneghan, Chris Carter. "Topologies for combining serious games and the internet of things", Journal of Intelligent and Fuzzy Systems 31(5) · June 2016
John Henry, Stephen Tang, Martin Hanneghan, Chris Carter. “A Framework for Combining Serious Games and IoT”, IEEE Serious Games and Applications for Health 2018.
John Henry, Stephen Tang, Martin Hanneghan, Chris Carter. "A measure of student engagement for Serious Games and the Internet of Things (IoT)", Edutainment 2017, E-Learning and Games, pp.262-270
John Melthis, Alex Brown, Stephen Tang, Martin Hanneghan. “Using Serious Games to Create Awareness on Visual Impairments”, DeSE 2015