We are interested in understanding and developing science and computer science education, and the use of technology to support learning.
Our work focuses in particular on the contribution of innovative theoretical, methodological and pedagogic approaches to formal and informal Science & Technology education research.
Drawing on both theory and practice, our research explores:
- informal learning of science, computer science and engineering in museums, galleries and other public and digital sites;
- informal learning and learning technologies;
- the role of gesture, visualisation and representation in science & technology teaching and learning;
- the development of learner identities in science and computer science, with a specific interest in intersectionality;
- teacher identity and teacher understandings of science and computer science;
- curricular and pedagogic innovation in
- science and computing education,
- through learning technologies;
- developing science culture and capital in and beyond schools;
- the politics of science and computer science education;
- the role of learning technologies in facilitating educational innovation and change.
- Scientix 3 Sarah McNicol & Cathy Lewin. European Schoolnet €23.6K (September 2016 - September 2019)
- Digital technology and attainment in schools: A systematic review. Cathy Lewin, Stephen Morris & Andrew Smith. Education Endowment Foundation 22K (April 2018 - December 2018)
- Stimulating Physics Network (SPD) Amanda Smith. Regional Liaison for Institute of Physics £68K (2017 - 2019)
- Quick Controls Knowledge Transfer Partnership. Sarah Lister & Amanda Smith. £107K (2015 - 2018)
- EduScapes Learning through escape room design. Erasmus + £8K Testing and refining a pedagogic approach that enhances creativity through progressive failure. (2016 - 18)
- Learning Games Nicola Whitton & Sarah McNicol. Erasmus + £8.4K (2016 - 2018)
- Evaluation of the Cityverve schools innovation project. Cathy Lewin CISCO £2K
- Sci-napse Neuroscience-informed approaches to science education. Trial of the use of playful collaborative quiz-based learning. Nicola Whitton & Cathy Lewin. EEF/Wellcome Trust £325K (2015 - 2017)
- Games and social change Collaborative network exploring the possibilities of video games, mixed-media games, and urban play for social change. AHRC £50K (2014 - 2015)