BSc (Hons) Computer Science

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Clearing
2019

This course is open for Clearing applications for international fee-paying students only.

Call the Clearing helpline on +44 (0)161 247 3000 to make an application or visit our Clearing pages for more information.

Overview

On our Computer Science degree, you’ll get an in-depth understanding of both the theory and technical aspects of computing, with an emphasis on programming, data structures, algorithms and computer architecture. We’ve designed the course content with input from industry, so you can be confident the skills you’re learning are the skills that employers look for.

You’ll study programming, web development, computing mathematics, information systems and databases as you cover the fundamentals of computing. Then, as you progress, you’ll tackle more specialised areas, like data structures, networks and operating systems.

By your final year, you’ll be ready to take on advanced topics like artificial intelligence and the design of programming languages. Carrying out a large-scale project will give you the chance to hone the skills you’ve learned and put them into practice.

Our BSc (Hons) Computer Science degree also provides the opportunity to spend an extra year expanding your horizons, working on a placement in industry.

Students will also have the option, within the first year of study, to apply for the route to gain Qualified Teacher Status (QTS) as part of the degree. This offers the chance to work in local schools and qualify as a teacher. More information on bursaries and scholarships available can be found on the Department for Education website.

This course is available with a Foundation Year.

Features and Benefits

  • The four-year sandwich route gives you the opportunity to spend your third year on industrial placement boosting your employment prospects on graduation.
  • You will experience what it's like to work as part of a professional team finding solutions to complex problems via group projects. You can also get involved with extracurricular work to further apply your skills, for example, gaming events and the Students’ Union computing society.
  • This course shares a common first year with our BSc (Hons) Software Engineering course allowing you to transfer between these courses after Year 1 as you develop your areas of interest.
  • Our excellent facilities include teaching laboratories equipped with high-specification PCs and Apple Macs with specialist, industry-standard software running on either Windows, Linux or Mac OS.
  • We have a games lab equipped with gaming chairs, keyboards and mice used for our eSports events, an animation lab with a green-screen area and a user experience lab with an eye-tracking system.
  • Our dedicated drop-in lab provides an informal social working space with daily support sessions from our programme support tutors.
"The University did a great job of supporting extra-curricular activities such as meet-ups and hackathons, and where they didn't exist, I was given a lot of support to run my own on campus" Bilawal Hameed, BSc (Hons) Computer Science

Accreditations, Awards and Endorsements

“Our Computer Science degree is about learning to think computationally. We equip our students with a sound knowledge of theory, as well as strong practical skills like programming and team working, to enable them to reformulate interesting real-world problems into smaller computational problems that they know how to solve.”

Dr John Darby, Senior Lecturer in Computer Science

Career Prospects

Our Computer Science degree will prepare you for a wide range of careers in a fast-growing industry. Jobs in computing include software developer, web designer and developer, data analyst, systems analyst and architect, IT manager and technician as well as roles managing technology to support a range of public and private sector organisations.

In addition, the skills you learn on this degree are highly valued by a range of employers and opportunities may exist in areas such as project management, e-commerce and social media marketing, scientific research, education and many more.

Manchester is a major hub for the digital technology industry. The close proximity of MediaCity and a large number of both established companies and innovative tech start-ups means that the opportunities for technological collaboration are huge. Situated in the 'Oxford Road Corridor' innovation district of Manchester, the University and the Department of Computing and Mathematics are perfectly placed to work with key players in the digital technology and new media sectors.

Learn more about graduate careers

Entry requirements

UCAS tariff points/grades required

104-112

104-112 UCAS Tariff Points at A2 (Grades BCC-BBC) to include minimum grade C at A2 in IT, Computing, Maths or Science*

BTEC Level 3 National Extended Diploma/Diploma (Grades D*D or DMM) in IT or Computing accepted with a merit grade achieved in specified key units*

BTEC Business (IT) and BTEC Creative Media Production not accepted.

 

*Applicants who do not meet the subject-specific knowledge requirement may be offered the opportunity to complete an admissions test.

Specific GCSE requirements

GCSE grade C or grade 4 in English Language, Science and Mathematics. Level 2 Functional Skills English also accepted. BTEC Level 2 in Applied Science also accepted.

Non Tariffed Qualifications

Pass Access to HE Diploma in a relevant subject (ICT/Computing/Science) with a minimum 106 UCAS Tariff Points.

International Baccalaureate points

26 IB Diploma points (to include IT at HL 5)

IELTS score required for international students

6.0 with no element below 5.5

There’s further information for international students on our international website if you’re applying with non-UK qualifications.

Course details

With our Computing courses, you’ll develop the analytical, programming, web development, problem-solving and professional skills necessary not just to keep up with changes in this industry, but to drive them forward. With all the latest equipment, we provide teaching in specialist labs with high-performance computers and the latest software. We also have strong industry links in a city with one of the biggest creative and digital sectors in the UK. Our courses are developed with industry, giving you the skills and knowledge you’ll need in the workplace. This ensures that by the time you leave us, you’ll be well placed to pursue a range of careers across a variety of sectors.

On our BSc (Hons) Computer Science degree you will study Computer Systems Fundamentals, Information Systems, Introduction to Web Design and Development, Programming (Java), Algorithms and Data Structures, Computer Networks and Operating Systems, Advanced Programming and Professional Development.

In Year 1, you will study core disciplines of computer science, which typically include computer systems fundamentals, information systems, web design and development, and programming (Java).

Please note that the following list of units is indicative and may be subject to change.

Read more about this year of study

Core Units

Introduction to Web Design and Development

Introduces the modern context of web design and development, the core development technologies and standards and design methods that cater for different current platforms. The key theme of the unit is the efficient design and development of effective and robust websites for the range of popular platforms using the most modern technologies and techniques.

Topics include:

  • Introduction to the client-server model, web standards, HTML5 semantic mark up, control of presentation via style sheets, interactivity via JavaScript on the client side and PHP on the server side
  • The use of high-level tools for design and development
  • DOM element selection and manipulation via script libraries such as jQuery
  • The production of standards compliant HTML5 video. Students will create dynamic web pages with AMP systems and script on the server side using PHP with MySQL. The key theme for scripting will be the understanding and development of readable code that listens for and responds to browser and user events by manipulating DOM elements.
Programming (Java)

This unit introduces computer programming in a high level programming language and includes principles and practice in problem solving, program design, solution implementation and testing, including:

  • Introduction to programming using Java
  • Software life cycle: importance of correctly identifying the problem, iterative nature of software development, software maintenance
  • Design methodology: the application of the top-down design method using step-wise refinement to produce pseudo-code solutions to problems, incorporating constructs for sequence selection, iteration, abstraction and re-use
  • Verification and testing: the use of desk-top execution, simple debugging strategies and more formal approaches to testing eg black box white box boundary analysis and equivalence classes
  • Applications of standards and conventions: software maintenance and developing a professional approach to coding
  • Constructs and features of a structured high level programming language: control constructs, operators, procedural abstraction, simple I/O and use of libraries
  • Data types – primitive types: constants, variables, arrays and simple structured data
  • Object orientated design and implementation: inheritance and polymorphism
  • Software support environment: use of an IDE editors compiler/linkers and operating systems
Information Systems

An introduction to the use of information systems in organisations which will show you how to develop key systems analysis techniques to be applied to information systems built on a commercial Relational Database Management System (RDBMS). You will also develop essential communication and teamworking skills. Topics include:

  • Business activities supported by information systems including case studies and examples
  • Use of information systems for management information and decision making, business operations and data processing
  • E-commerce theory, information systems and society
  • Systems analysis and design techniques including UML use cases
  • Database management systems and database design/development: entity relationship diagrams (ERDs), normalisation, SQL development
Computer Systems Fundamentals

This unit provides an introduction to the fundamental principles and mathematics underpinning the design and construction of computer systems, including:

  • Digital Logic and Boolean Algebra: digital logic gates and circuits, Karnaugh maps, use of a digital logic circuit simulator, components of a CPU, processor model, Fetch execute cycle, hardware interrupts
  • Assembly Language Programming: relationship between high level languages and assembler, instruction sets, registers, debugging
  • Discrete Mathematics: matrices and vectors, matrices as linear transforms
  • Functions: definition, properties
  • Sets: subsets, set algebra
  • Logic: propositions, predicates, propositional algebra, proof of simple results

Your second year will build on your knowledge, with core units typically exploring areas such as algorithms and data structures, advanced programming, and computer networks and operating systems.

Please note that the following list of units is indicative and may be subject to change.

Read more about this year of study

Core Units

Professional Development

The unit covers professional, legal and career development issues in the Computing and Digital Technology industries and includes a pathway-specific group project.

The current legal framework of Computing and Digital Technology is examined e.g. data protection legislation, intellectual property rights, computer misuse, freedom of information, computer contracts and employment contracts as is an overview and comparison of workable ethical theories eg utilitarianism and duty based approaches. Important issues regarding professional bodies in computing are also addressed including their role, structure, codes of conduct and practice. You will also investigate employability factors and learn about the employment application process and the importance of continuing professional development. A themed case study mini-project linked to the subject pathway, which may include the opportunity to work with an external company. This will help you to develop your skills and understanding of project planning and control concepts, planning techniques (eg Gantt charts) and monitoring, academic research, software prototyping and report writing.

Algorithms and Data Structures

Advanced programming and development techniques focussed on the data structures and algorithms that underpin Computer Science. Static data structures: implementation and use. Problem decomposition, module abstraction. Dynamic data structures: pointers linked lists graphs and trees. Object oriented: design implementation and use. Application implementation and component reuse. Algorithms: sorting searching and graph traversal. Basic complexity issues: time and space complexity. Software development techniques.

Computer Networks and Operating Systems

The unit provides an introduction to the operation of computer networks operating systems theory and practice.

Topics include - Concurrency: the solutions to and the problems of concurrency, race conditions, livelock deadlock starvation and priority inversion. The use of semaphores and/or monitors in solving classical problems such as: i) the bounded buffer and ii) multiple readers and writers. Computer Networks: network components – repeaters, hubs, switches, routers, gateways; protocol stacks – OSI TCP/IP, basic network performance characteristics. Process management: processes and threads, performance benefits of multiprogramming, scheduling algorithms, two-level schedulers. Input/Output: principles of I/O hardware; devices and controllers; principles of I/O software – device drivers, device interrupt, handlers device, independent software. Memory Management: evolution of physical and virtual memory management, algorithms and computer architecture for memory management. File systems: structure and organisation of the file system; disk space storage allocation using contiguous linked indexed and inode based schemes.

Advanced Programming

This unit covers concepts relating to object-oriented program design, the use of framework libraries, web server and mobile application development.

The unit covers object-oriented concepts: introduction to object-oriented concepts including class, object, instantiation, attributes, constructor, methods, overloading, inheritance, overriding, polymorphism and design techniques using Unified Modeling Language (UML). Testing of object-oriented programs. Advanced topics: interfaces, inner classes, collections, exception handling, stream based file input/output, building a Graphical User Interface (GUI) using libraries, event handling, graphics and threads. Implementation: practical application and implementation of concepts studied above. Use of Integrated Development Environment (IDE). Implementation of a UML diagram. Documentation and coding standards. Case studies.

In your third year, you will have the choice to either go on a placement, where you'll work for a year in industry, or continue directly into your final year of study.

In your final year, you will typically study units including artificial intelligence and principles and design of coding languages, and, supervised by a member of academic staff, you will complete a technical project in line with your own interests.

Please note that the following list of units is indicative and may be subject to change.

Read more about this year of study

Core Units

Project

Provides experience in the critical review of literature and the design, implementation, evaluation and writing up. Working with your supervisor, students develop their project description and specify aims, objectives, methodology and timetable for completion. Final year projects are normally pathway-specific. For group projects, individual and collective aims, objectives and plans are specified.

Artificial Intelligence

This unit looks at the underlying theory and industrial applications of Artificial Intelligence paradigms. It includes the underlying philosophy and principles behind AI software, artificial neural networks, image processing, rule-based systems, knowledge engineering, game theory, Minmax and Alphabeta searches, logic and reasoning, ontologies, natural language processing and grammar checkers. Learning will be integrated via a large-scale case study, building and evaluating a range of AI classifiers for two real-world datasets (e.g. Mammography, US Census Data). This will develop transferrable skills in experiment design and evaluation.

Programming Languages: Principles and Design

The unit examines the design and evolution of programming languages with a research-led introduction to compilation and computer architecture. It includes evolution of programming language paradigms and language design. Comparative analysis and critical evaluation of programming language concepts and paradigms concerning procedural, object-oriented, functional, logic-based and the concepts of variable type and binding. The software structure and phases of a simple compiler, processor microarchitecture and cache memory architectures.

Option Units

Mobile Applications Development

This unit provides a thorough grounding in smartphone application development, location aware applications and mobile device technologies. This includes smartphone development, creation of mobile applications using a current mobile device development environment eg iPhone, iPad, Android, wireless technologies and security, technologies available, characteristics and security models eg RFID, WiFi, Bluetooth. Location-aware mobile applications, access and analysis of location on mobile devices and creation of intelligent applications. Current practice in mobile application development. New and emerging mobile application techniques and devices eg context aware computing. Wireless sensors and sensor networks. Smart Environments.

Information and Network Security

This unit will cover a diverse set of topics related to information and network security with emphasis on cryptographic methods and security protocols. It includes an overview of security, cryptography and encryption algorithms e.g. DES, RSA, AES. Access control and multilevel security, internet security protocols and firewalls.

Assessment weightings and contact hours

10 credits equates to 100 hours of study, which is a combination of lectures, seminars and practical sessions, and independent study. A 3 year degree qualification typically comprises of 360 credits (120 credits per year). The exact composition of your study time and assessments for the course will vary according to your option choices and style of learning, but it could be:

Study
Assessment
Optional foundation year

Additional information about this course

Students are expected to behave in a professional and business like manner when on placement or conducting projects with external partners.

Placement options

The full-time four-year sandwich route provides the opportunity to go on a placement for at least 36 weeks, where you’ll get a taste of professional life. Completing a placement not only develops your core skills and experience, but also shows employers that you’re ready to get to work. Graduate employers report that students who have been on placements tend to be more mature, well organised and better able to apply their skills in a structured way.

Department of Computing and Mathematics

Our Department of Computing and Mathematics is a vibrant community of staff and students, which prides itself on internal and external collaboration.

The department is committed to teaching and research that addresses societal challenges through disciplines like artificial intelligence, big data, computational fluid dynamics, cyber security, dynamical systems, the internet of things, smart cities, robotics and virtual reality.

More about the department

Taught by experts

Your studies are supported by a team of committed and enthusiastic teachers and researchers, experts in their chosen field. We also work with external professionals, many of whom are Manchester Met alumni, to enhance your learning and appreciation of the wider subject.

Meet our expert staff

Fees

Foundation Year students

UK, EU and Channel Island students: Full-time Foundation Year fee: £9,250 per year for the foundation year. This tuition fee is agreed subject to UK government policy and parliamentary regulation and may increase each academic year in line with inflation or UK government policy for both new and continuing students.

Non-EU international students: Full-time Foundation Year fee: £16,000 per year. When progressing from the pre-degree foundation year to the linked degree. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study)

UK, EU and Channel Island students

UK, EU and Channel Island students: Full-time fee: £9,250 per year. This tuition fee is agreed subject to UK government policy and parliamentary regulation and may increase each academic year in line with inflation or UK government policy for both new and continuing students.

Non-EU international students

Non-EU international students: Full-time fee: £16,000 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).

Additional Information

A degree typically comprises 360 credits, a DipHE 240 credits, a CertHE 120 credits, and an integrated Masters 480 credits. The tuition fee for the placement year for those courses that offer this option is £1,850, subject to inflationary increases based on government policy and providing you progress through the course in the normal timeframe (no repeat years or breaks in study). The tuition fee for the study year abroad for those courses that offer this option is £1,385, subject to inflationary increases based on government policy and providing you progress through the course in the normal timeframe (no repeat years or breaks in study).

Additional costs

Specialist Costs

Students often choose to buy a laptop in their first year however there are PCs in campus and students can borrow laptops.

Placement Costs

Students can choose to go on a placement which might incur additional travel and accommodation costs - these would be offset by salary on a paid placement and will vary by location.

Professional Costs

Students can choose to join the BCS at any point in their study. It is not required but is useful. The annual charge is identified for every year there is also an option to take course membership for £57

Other Costs

Students who do the Department's units that relate to computer games or animation may incur costs for external storage media such as USB or HDD drives. Level 5 students may complete a Live Project on the Professional Development unit - this may incur some travel costs.

Funding

Find out more about financing your studies and whether you may qualify for one of our bursaries and scholarships.

Money Matters

Want to know more?

How to apply

This course is only open to International students through Clearing

Call our friendly team to find out more about this course and how to apply through Clearing

Please have the following information available:

Call us +44 (0)161 247 3000 Or email internationalclearing@mmu.ac.uk

You can review our current Terms and Conditions before you make your application. If you are successful with your application, we will send you up to date information alongside your offer letter.

MANCHESTER IS YOUR CITY. BE PART OF IT.

Programme Review
Our programmes undergo an annual review and major review (normally at 6 year intervals) to ensure an up-to-date curriculum supported by the latest online learning technology. For further information on when we may make changes to our programmes, please see the changes section of our Terms and Conditions.

Important Notice
This online prospectus provides an overview of our programmes of study and the University. We regularly update our online prospectus so that our published course information is accurate. Please check back to the online prospectus before making an application to us to access the most up to date information for your chosen course of study.

Confirmation of Regulator
The Manchester Metropolitan University is regulated by the Office for Students (OfS). The OfS is the independent regulator of higher education in England. More information on the role of the OfS and its regulatory framework can be found at officeforstudents.org.uk.

All higher education providers registered with the OfS must have a student protection plan in place. The student protection plan sets out what students can expect to happen should a course, campus, or institution close. Access our current Student Protection Plan.

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