BSc (Hons) Software Development (Accelerated Degree)

Attend an open day How to apply
Attend an open day How to apply

Overview

This intensive accelerated degree provides a broad education in all phases of software systems design and development with a focus on the methodical approach to error-free programming and industry-standard coding practices. You’ll cover the fundamentals of computing, developing your team working and communication skills as you go, and then begin to specialise, with areas of study like advanced programming and web application development.

As an accelerated course, you will complete an undergraduate degree in two years rather than the standard three years. Delivered as part of the Institute of Coding, this course has a high-level of industry input into its design and development.

You will be developing software from the outset, working on numerous large scale projects, through which you will gain a sound understanding of the software development life cycle. You will study a curriculum designed in conjunction with industry to equip you with the range of skills and strengths that employers demand. 

Features and Benefits

Accreditations, Awards and Endorsements

The course is delivered as part of the Institute of Coding, ensuring that it has a high-level of industry input into its design and development.

Career Prospects

An accelerated degree in Software Development will prepare you for a wide range of careers in a fast-growing industry and prove that you have the drive and determination to thrive in an intensive work environment. Careers in computing include software developer, web designer and developer, data analyst, systems analyst and architect, IT manager and technician as well as roles managing technology to support a range of public and private sector organisations.

In addition, the skills you learn on this degree are highly valued by a range of employers and opportunities may exist in areas such as project management, e-commerce and social media marketing, scientific research, education and many more.

Manchester is a major hub for the digital technology industry. The close proximity of MediaCity and the large number of both established companies and innovative tech start-ups provides plenty of opportunities for technological collaboration. Situated in the “Oxford Road Corridor", innovation district of Manchester, the University and the Department of Computing and Mathematics are perfectly placed to work with key players in the digital technology and new media sectors.

Learn more about graduate careers

Entry requirements

UCAS tariff points/grades required

120

A levels ­– BBB, to include grade C in IT, Computer Science, Mathematics or a Science subject.

Equivalent qualifications will be considered in combination with relevant A level at grade C or above.

UCAS Tariff points from Extended Project (EPQ) will be counted towards overall points score when achieved at grade C or above. Other AS levels (or qualifications equivalent to AS level) are not accepted.

Please contact the University directly if you are unsure whether you meet the minimum entry requirements for the course

Specific GCSE requirements

GCSE grade C/4 in English Language or Level 2 Functional Skills English

and

GCSE grade C/4 in Mathematics

and

GCSE grade C/4 in Science

The level 2 requirements may also be met through the level 3 course requirements for the course; please contact the University directly if you require further information.

Non Tariffed Qualifications

Pass Access to HE Diploma in IT, Computing or Science with a minimum score of 122 UCAS Tariff points

International Baccalaureate points

26 IB Diploma Points including HL 5 in IT

IELTS score required for international students

6.0 overall with no individual element below 5.5

There’s further information for international students on our international website if you’re applying with non-UK qualifications.

Further information

This is a new course for the 2020 intake - advanced entry to the course is not available. 

Accelerate your progression into employment

You will study an intensive industry informed programme that will extend the academic year to enable completion in two years, helping you to accelerate your career and take advantage of the employment opportunities Manchester and the North West have to offer.

Course details

In the first year, you will be introduced to computer systems fundamentals, information systems and web design and development. You will study Java programming and advanced programming plus a unit focusing on your personal development as a computing professional.

Please note that the following list of units is indicative and may be subject to change.

Read more about this year of study

Core Units

Introduction to Web Design and Development

Introduces the modern context of web design and development, the core development technologies and standards and design methods that cater for different current platforms. The key theme of the unit is the efficient design and development of effective and robust websites for the range of popular platforms using the most modern technologies and techniques.

Topics include:

  • Introduction to the client-server model, web standards, HTML5 semantic mark up, control of presentation via style sheets, interactivity via JavaScript on the client side and PHP on the server side
  • The use of high-level tools for design and development
  • DOM element selection and manipulation via script libraries such as jQuery
  • The production of standards compliant HTML5 video. Students will create dynamic web pages with AMP systems and script on the server side using PHP with MySQL. The key theme for scripting will be the understanding and development of readable code that listens for and responds to browser and user events by manipulating DOM elements.
Professional Development

The unit covers professional, legal and career development issues in the Computing and Digital Technology industries and includes a pathway-specific group project.

The current legal framework of Computing and Digital Technology is examined e.g. data protection legislation, intellectual property rights, computer misuse, freedom of information, computer contracts and employment contracts as is an overview and comparison of workable ethical theories eg utilitarianism and duty based approaches. Important issues regarding professional bodies in computing are also addressed including their role, structure, codes of conduct and practice. You will also investigate employability factors and learn about the employment application process and the importance of continuing professional development. A themed case study mini-project linked to the subject pathway, which may include the opportunity to work with an external company. This will help you to develop your skills and understanding of project planning and control concepts, planning techniques (eg Gantt charts) and monitoring, academic research, software prototyping and report writing.

Programming (Java)

This unit introduces computer programming in a high level programming language and includes principles and practice in problem solving, program design, solution implementation and testing, including:

  • Introduction to programming using Java
  • Software life cycle: importance of correctly identifying the problem, iterative nature of software development, software maintenance
  • Design methodology: the application of the top-down design method using step-wise refinement to produce pseudo-code solutions to problems, incorporating constructs for sequence selection, iteration, abstraction and re-use
  • Verification and testing: the use of desk-top execution, simple debugging strategies and more formal approaches to testing eg black box white box boundary analysis and equivalence classes
  • Applications of standards and conventions: software maintenance and developing a professional approach to coding
  • Constructs and features of a structured high level programming language: control constructs, operators, procedural abstraction, simple I/O and use of libraries
  • Data types – primitive types: constants, variables, arrays and simple structured data
  • Object orientated design and implementation: inheritance and polymorphism
  • Software support environment: use of an IDE editors compiler/linkers and operating systems
Information Systems

An introduction to the use of information systems in organisations which will show you how to develop key systems analysis techniques to be applied to information systems built on a commercial Relational Database Management System (RDBMS). You will also develop essential communication and teamworking skills. Topics include:

  • Business activities supported by information systems including case studies and examples
  • Use of information systems for management information and decision making, business operations and data processing
  • E-commerce theory, information systems and society
  • Systems analysis and design techniques including UML use cases
  • Database management systems and database design/development: entity relationship diagrams (ERDs), normalisation, SQL development
Computer Systems Fundamentals

This unit provides an introduction to the fundamental principles and mathematics underpinning the design and construction of computer systems, including:

  • Digital Logic and Boolean Algebra: digital logic gates and circuits, Karnaugh maps, use of a digital logic circuit simulator, components of a CPU, processor model, Fetch execute cycle, hardware interrupts
  • Assembly Language Programming: relationship between high level languages and assembler, instruction sets, registers, debugging
  • Discrete Mathematics: matrices and vectors, matrices as linear transforms
  • Functions: definition, properties
  • Sets: subsets, set algebra
  • Logic: propositions, predicates, propositional algebra, proof of simple results
Advanced Programming

This unit covers concepts relating to object-oriented program design, the use of framework libraries, web server and mobile application development.

The unit covers object-oriented concepts: introduction to object-oriented concepts including class, object, instantiation, attributes, constructor, methods, overloading, inheritance, overriding, polymorphism and design techniques using Unified Modeling Language (UML). Testing of object-oriented programs. Advanced topics: interfaces, inner classes, collections, exception handling, stream based file input/output, building a Graphical User Interface (GUI) using libraries, event handling, graphics and threads. Implementation: practical application and implementation of concepts studied above. Use of Integrated Development Environment (IDE). Implementation of a UML diagram. Documentation and coding standards. Case studies.

In your second and final year, you will continue your studies in web development and database systems and you will study the development of software for cloud computing. Your project is a major undertaking and an opportunity for you to focus on your own interests and specialism. In addition, you have a choice of option units in mobile app development, advanced web development or programming languages and SE frameworks.

Please note that the following list of units is indicative and may be subject to change.

Read more about this year of study

Core Units

Project

This unit will involve practical system creation or experimentation work in an area of computing other than digital media. The curriculum is specific to the project you choose but it will include seminars on:  The skills and techniques required for successful design and implementation of research resources;
Time management, research presentation (oral, written, posters), and professional, legal and ethical issues in computing; Examination of a case study/project in an area appropriate to your intended dissertation work.

Web Design and Development

Students will build robust, maintainable web applications using a variety of current client-server techniques for web application development, including:

  • jQuery, Ajax and other APIs to create rich media or interactive content eg slideshows and media galleries
  • HTML5 Canvas for bitmap graphics and animations
  • Retrieval, manipulation and display of geographical data for client-side devices
  • Client and server side validation of form data
  • Select, update, delete SQL table data on server using double validated form data
  • Session/cookie management
  • Request/response header management
  • Structured data transmission in request/response eg xml and json
  • Client/server side programming techniques to create web applications
Database Systems

This unit explores the theory and practice of the modelling, specification and querying of relational databases and aspects of implementation of database management systems. You will cover:

  • Database modelling: advanced UML with class diagrams and inheritance; mapping UML diagrams to relational schemas
  • Database implementation and querying: creating and maintaining relational databases with SQL; indices; advanced SQL queries; triggers; views
  • Relational algebra: operators: project, select, join, union, intersection, set difference; different types of join; writing algebraic expressions; properties of operators (eg associative, distributive)
  • Physical aspects: data structures (e.g., hash tables); buffers; different types of storage (eg primary, secondary); blocks as storage units; trade-offs in random and sequential access and network traffic
  • Query processing and optimisation: alternative implementations of relational algebra operators;  rewriting of relational algebraic expressions to improve efficiency
  • Concurrency control: locking, 2-phased locking systems, resolving conflicts, writing transaction-aware SQL scripts
  • Interfacing with programming languages and environments: embedded queries; cursors; data access patterns

Option Units

Advanced Web Development

Students will learn to use and critically evaluate alternatives to the LAMP stack they have met at earlier levels. Students will build robust, maintainable web applications by working within contemporary client-side and server-side frameworks. Contents: Client-side MVC frameworks (eg Angular.js) for the structuring and organisation of JavaScript web applications. Extension of client-side technologies (eg JavaScript) to the server-side for unified development of event-driven dynamic web apps (e.g. Node.js). Not Only SQL (NoSQL) alternatives to RDBMSs and their associated data structures (eg JSON-like formats using MongoDB) for unified client-server data representation. Modern development stacks that combine the technologies above (eg MEAN) as an alternative to traditional LAMP development techniques. PHP frameworks (eg CodeIgniter, CakePHP) as an alternative to traditional LAMP development techniques for multiuser dynamic web apps. Web servers (eg apache configuration, vhosts, .htaccess, URL rewriting), web security (eg XSS, SQL injections and SSL/TLS) and cloud hosting services (eg Heroku, Google App Engine).

Mobile Applications Development

This unit provides a thorough grounding in smartphone application development, location aware applications and mobile device technologies. This includes smartphone development, creation of mobile applications using a current mobile device development environment eg iPhone, iPad, Android, wireless technologies and security, technologies available, characteristics and security models eg RFID, WiFi, Bluetooth. Location-aware mobile applications, access and analysis of location on mobile devices and creation of intelligent applications. Current practice in mobile application development. New and emerging mobile application techniques and devices eg context aware computing. Wireless sensors and sensor networks. Smart Environments.

Programming Languages and Software Engineering Frameworks

This unit will compare and contrast a range of programming language that covers the major programming paradigms such as functional, imperative and declarative. The unit will also critically evaluate the architecture of large scale software. Includes: an overview of the evolution of programming language paradigms and language design. A comparative analysis and critical evaluation of programming language concepts and paradigms, concepts of variable type and binding, design patterns and software architectures. A critical study of software engineering frameworks and build systems.

Department of Computing and Mathematics

Our Department of Computing and Mathematics is a vibrant community of staff and students, which prides itself on internal and external collaboration.

The department is committed to teaching and research that addresses societal challenges through disciplines like artificial intelligence, big data, computational fluid dynamics, cyber security, dynamical systems, the internet of things, smart cities, robotics and virtual reality.

More about the department

Taught by experts

Your studies are supported by a team of committed and enthusiastic teachers and researchers, experts in their chosen field. We also work with external professionals, many of whom are Manchester Met alumni, to enhance your learning and appreciation of the wider subject.

Meet our expert staff

Fees

UK, EU and Channel Island students

UK, EU and Channel Island students: Full-time fee: £11,100 per year. This tuition fee is agreed subject to UK government policy and parliamentary regulation and may increase each academic year in line with inflation or UK government policy for both new and continuing students.

Additional Information

A degree typically comprises 360 credits, a DipHE 240 credits, a CertHE 120 credits, and an integrated Masters 480 credits. The tuition fee for the placement year for those courses that offer this option is £1,850, subject to inflationary increases based on government policy and providing you progress through the course in the normal timeframe (no repeat years or breaks in study). The tuition fee for the study year abroad for those courses that offer this option is £1,385, subject to inflationary increases based on government policy and providing you progress through the course in the normal timeframe (no repeat years or breaks in study).

Part-time students may take a maximum of 90 credits each academic year.

Additional costs

Specialist Costs

All of the books required for the course are available from the library. The University also has PC labs and a laptop loan service. However, many students choose to buy some of the core textbooks for the course and/or a laptop. Students may also need to print their assignments and other documents. Campus printing costs start from 5p per page. Estimate costs are £300 for a laptop up to £100 each year for books and printing. 

Placement Costs

Students can choose to go on a placement which might which might incur additional travel and accommodation costs - these would be offset by salary on a paid placement and will vary by location. 

Professional Costs

Students can choose to join the BSC at any point in their study. It is not required but is useful. The annual charge is identified for every year, there is also an option to take course membership for £57. 

Other Costs

Students who do the Department's units that relate to computer games or animation may incur costs for external storage media such as USB or HDD drives. Level 5 students may complete a Live Project on the Professional Develop unit this may incur some travel costs. 

Funding

For further information on financing your studies or information about whether you may qualify for one of our bursaries and scholarships, follow the links below:

Bursaries and scholarships

Money Matters

Want to know more?

How to apply

You can apply for this course through UCAS.

Apply now

UCAS code(s)

G610

Remember to use the correct institution code for Manchester Metropolitan University on your application: our institution code is M40

You can review our current Terms and Conditions before you make your application. If you are successful with your application, we will send you up to date information alongside your offer letter.

MANCHESTER IS YOUR CITY. BE PART OF IT.

Programme Review
Our programmes undergo an annual review and major review (normally at 6 year intervals) to ensure an up-to-date curriculum supported by the latest online learning technology. For further information on when we may make changes to our programmes, please see the changes section of our Terms and Conditions.

Important Notice
This online prospectus provides an overview of our programmes of study and the University. We regularly update our online prospectus so that our published course information is accurate. Please check back to the online prospectus before making an application to us to access the most up to date information for your chosen course of study.

Confirmation of Regulator
The Manchester Metropolitan University is regulated by the Office for Students (OfS). The OfS is the independent regulator of higher education in England. More information on the role of the OfS and its regulatory framework can be found at officeforstudents.org.uk.

All higher education providers registered with the OfS must have a student protection plan in place. The student protection plan sets out what students can expect to happen should a course, campus, or institution close. Access our current Student Protection Plan.

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