The animation studio is a multi-use teaching facility featuring a number of high-performance workstations and a fully-equipped imaging space. The imaging space can function as both a green room for visual effects shots and a professional standard photography studio and is lit with a high-quality lighting rig. The workstations are installed with specialist software and hardware used for 3D modelling, animation, rendering and compositing. Motion capture facilities are available and used for teaching and student projects.
The department has 8 state-of-the-art modern networked laboratories, housing both PCs (running Linux and Windows) and Apple Mac computers. All machines are networked and provide industry standard software, professional operating systems, intranet, internet and email services. All labs are used for general purpose teaching but some have specialist software (such as Encase for Computer Forensics) or hardware as described below.
There are five dual booting PC (Windows/Linux) Laboratories: C2.03, C2.04, C2.06, C3.02 and C3.03.
Labs C2.03, and C3.03, The networking labs:
Lab C2.04, the Games Lab
Lab C3.02, the Computer Animation lab:
Apple Mac Labs C2.05, C3.04 and C3.05
Specialist devices are stored and made available to classes or to individual students as required e.g. iOS and Android phones and tablets, games consoles and other specialist devices.
All of the laboratories have a workstation for the lecturer with an overhead projector display for PC and Overhead Projector camera display to suport teaching.
The Usability Laboratory within the Department is a facility designed to capture and analyse human behaviour as we use a wide range of technology including computers, smartphones, tablets and video game consoles.
The benefits of this type of analysis include an enhanced user experience, streamlined design and development process and improvements in efficiency and profitability.
Academics within the Department actively pursue research and consultancy in the area of user experience and usability engineering. As an undergraduate student, you may use the lab as part of your study (depending on your unit choices) or as part of your final year project work.
The Laboratory comprises an Observation Lounge and an Observation Suite. In order to make test users feel relaxed and comfortable, the Observation Lounge is designed to mimic the look and feel of a living room. There are the usual furnishings but with remote control cameras and microphones to capture user behaviour and facial expressions during evaluation sessions.
The lab also has extensive Eye Tracking facilities.
The remote eye tracking hardware (SMI RED 250) records a wide range of data from fixation point of the user's gaze and pupil dilation to scan paths. BeGaze is used to analyse the output, for example definition of custom areas of interest and a wide range of statistics and the production of heat maps and other visual representations of the data.
A Head Mounted Eye tracking system (SMI) using lightweight glasses can be used to record user interaction with smart phones, tablets or any other technology based system.
The Laboratory aims to support the design, development and assessment of a wide range of software and hardware: